
Harry Voyager
Obscurity LLC
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Posted - 2007.04.03 03:08:00 -
[1]
Originally by: VJ Maverick
Originally by: WYLEE C0Y0TE Edited by: WYLEE C0Y0TE on 02/04/2007 08:25:20
Originally by: VJ Maverick
Originally by: Taurevanime
Originally by: VJ Maverick
Originally by: Deimos Regal I think a lot of people don't know that TP help every weapon. Not just missiles. Everything that does damage be it missiles, guns, or drones, uses sig radius of a target to determine chance to hit and damage dealt. So, by fitting a TP you increase all of your damage.
Ok. Lets say I have a battleship with large guns and a TP. I'm fighting another battleship that has the same type of weapons as mine but he doesn't have a TP. Please explain to me what my advantage is. Actually, don't bother. I already know the answer. I'm actually at a disadvantage because I just wasted a midslot on a module that doesn't help me in any way.
Say you're both in a Tempest, the signature radius on that ship is 340m, the signature resolution of your guns is 400m.
If all conditions are perfect for accuracy for both of you (range and speed and angle) he will still miss you sometimes to do reduced damage. While your one TP increases his resolution to 452m, meaning you not only get more hits you also get more critical hits on him. So it makes a difference though it's not as noticable as the other race EW.
As stated TP are for gang use not for solo unless you're flying a missile boat.
With that said I like the idea about TP and it's suits the Minmatar, focusing on doing more damage to the enemy as opposed to reducing the ammount of damage the enemy deals.
Can it be mathematically substantiated that TP increae the "quality" of your hits?
News Flash
Your "news flash" is not on point. I know about the turret guide. Nothing in there says anything about a bigger signature radius giving you higher quality hits. As far as I know if your guns already have a signature resolution of 400, it doesn't matter if your target has a signature radius of 400 or 1000000000.
So my question remains.
You're really dense, aren't you?
Here's the rub. Just using the base weapon, with the sig resolution jacked up to 400m, against a 340m target with a transverse of 400m/s, you deal 2.95 dps. Against a 459m target, with that same transverse of 400m/s you deal 4.0 dps, or around a 35% net change. This holds for all weapons, though as the tracking vrs transverse approaches perfection, this ratio does drop.
I would consider a 35% net change a pretty substantial change, but perhaps you disagree?
Harry Voyager
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